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CosmicConveyor
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Devlog
Main Menu and Audio Update
December 23, 2021
by
Fetss
I have finally added The long awaited main menu. It is a bit barren at the moment with only the options menu. Bit I’ll be sure to add more later. But the main thing is that I have added the audio. W...
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New Galaxy update
December 18, 2021
by
Fetss
Fixed the level select screen. It not shitty anymore. Added level 5. Introducing 2 new tiles: solar panel and heat drill. Added new mechanics: the asteroid ring. Asteroids will destroy any factory it...
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The Focus of the game
December 13, 2021
by
Fetss
Today I want to share with everyone the focus of the game. What I will focus on when developing the game and the core philosophy of the game. So the core of the game is the freedom to make the factory...
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New Big Update
December 08, 2021
by
Fetss
Massive update today. 2 new levels. 2 new factories: charite infuser, floerus packager. 3 new items, materials: charite, floerus, ice. 1 new asteroid type: Ice. There is now a manual that gives you mu...
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The Money
December 05, 2021
by
Fetss
To Be Clear, this is not about the actual cost of the game development or the game costs. This is about the money system within the game itself. I wanted to make the game fun, and to do that, I have f...
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Why Hexagons??
December 02, 2021
by
Fetss
Why Hexagon?? Actually, there are a few reasons: It is much easier to code in a square tile grid. A hexagonal grid is much harder to implement. The brain is not used to hexagonal grid, it is harder to...
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New Update!
November 30, 2021
by
Fetss
1
New Update: Changed the way build and destroy particles works. Changed the way you choose the tiles to build. It does not look like a box of text anymore. You can now mine stones. Changed the dragging...
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